Computing

Our goal is very simply: we want all of our students to be digitally literate by the end of KS3.

Our computing curriculum forms part of our technology rotations in year 7, with students learning about an array of theory and developing practical skills: how computers and computer systems work, asking the students to think computationally. Additionally, we look at the design and building of computer programs and, in the process, learn how to use IT effectively. 

Resources
There are four ICT suites with up to date PCs, where whole classes may work. There are also laptop trolleys available which can be used in ordinary classrooms. There is access to the Internet on all networked machines in the College.  The library is also well equipped for ICT use with a number of computers available for access to word processing and software packages, as well as Internet research.   
 
How learning is organised

Students learn the three strands of the Computing curriculum. These are Digital literacy, Information Technology and Computer Science. Students will be taught for four lessons per fortnight for twelve weeks before rotating to another technology subject.
 
KS3

In year 7, students will complete a baseline test to check previous understanding and will be assessed at the end of each rotation on topics covered.  Students also use the skills learnt in their discrete computing lessons to support their learning in other curriculum subjects: the use of ICT permeates the curriculum.
 
Years 10 & 11

In Year 10, students can choose to follow either the OCR GCSE Computer science 9-1 course or OCR’s Level 1/2 Cambridge National Certificate in Creative iMedia, which is equivalent to one GCSE.

The OCR GCSE Computer science course gives students a real, in-depth understanding of how computer technology and thinking works including computer programming.  This qualification consists of two written exams and covers computer systems, the physical elements of computer science and associated theory such as systems hardware, the CPU, memory, devices and networking, and also computational thinking, algorithms and programming concepts, including databases, binary/hexadecimal, logic gates and circuits and coding analysis.
During Year 11, pupils undertake a programming project. This is a 20-hour set of tasks completed during class and pupils will be assessed on their coding skills, explanations and documentation, and on iterative development and trouble-shooting.

Current syllabus: OCR Computer Science 9-1 GCSE, course code: J276.

The OCR Creative iMedia course provides an alternative path for those interested in the wider range of digital applications. This qualification consists of four units, two are mandatory, two are optional. The two mandatory units are Pre-Production Skills and Creating Digital Graphics. The four optional units: Creating Interactive Multi-media Applications; Creating Multi-page Websites; Designing a Games Concept and Developing Digital games. Pupils will choose two of these four to complete the required coursework over the two years.
The Pre-Production Skills unit is assessed by a written exam, with the remaining three units all assessed through coursework

Current syllabus:  OCR’s Level 1/2 Cambridge National Certificate in Creative iMedia (J817)

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